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Showing posts with label Character Sketch Tutorials: Male V. Show all posts
Showing posts with label Character Sketch Tutorials: Male V. Show all posts
Thursday, August 27, 2009
Digital Art technique assign color to gray scale values
Digital Art technique assign color to gray scale values.So here is a process update step by step from the last post. In this post, I cleaned up the values on over all figure and give it more light source to the character design. At this stage, I will try to get a clear visual image in big shapes. The tricky part is not to get overly detail too soon on the design, just laying out big shape like
Saturday, August 8, 2009
The Executioner concept art small update on armor
The Executioner concept art small update on armor detail and more overall metal render stuff.Yeah, I took cool advice from some other artist that sometimes if you work on only one piece all the time you will get bored. So if you can, you should work on a few images at time so you get fresh eyes and idea whenever you go back to the previous one. Once you get bore with the current concept or
Thursday, August 6, 2009
Character Concept Art process painting tutorial update
Character Concept Art process painting tutorial update. Here is an update of the Executioner concept illustration.You can see the previous post, Digital Art technique assign color to gray-scale painting. Have another roughly 40-50 minute to work on the guy so here it is.Executioner ConceptHere are short step by step.And a Closed Up shot, look very messy. But you get the idea :)To be continued
Tuesday, August 4, 2009
Concept art thumbnail sketching process for Character design
Concept art thumbnail sketching process for Character design.Thought I should do some character concept design process from the beginning to the end. I start this one from really rough line just try to get the silhouette of what I want. I am looking for huge mean guy like the executioner style melee dude. I want to emphasis again that thumbnail sketches are rough drawings, sometimes only
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